Jun 30

The Id DM: Ego Check: Monte Cook, Game Designer & Author

Over at The Id DM, an interview with Monte Cook.

Could you explain what makes a rule good, and provide an example of rules that encourage or preclude a gamemaster’s or player’s ability to experiment with new techniques?

It’s a complex issue. Some people think rules are good when they’re simple. Others, when they are “realistic.” For me, it’s two factors: rules need to be intuitive and encouraging of play.

It’s an interesting view into the design philosophy of someone who’s had a huge influence over roleplaying, specifically D&D, and was – until recently – a major force in the development of D&D Next.  Some fairly interesting stuff in the comments, too.

Head over and have a look!

1 comment

  1. The Id DM

    Thanks for mentioning the interview!

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