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Jun 26

LYNE – Review

LYNE is a casual puzzle game with a relaxing atmosphere, brought to us by Thomas Bowker. It manages to do what most other puzzles cannot seem to achieve by being deceptively simple yet infinitely complex when you try to connect the shapes.

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LYNE is a connect-the-dots type of puzzle that most will remember from their early years, except it makes use of shapes and colors instead of those plain black dots. It seems fairly simple at a first glance but once you try to connect the same colored shapes, you will soon realize that you can only take certain paths and none of them may cross. Once junction hexagons are added to the mix, the game gets significantly harder. Any type of color can cross these hexagons so it is a good way to get across, however the tilted squares in the hexagon tells you how many times a line can go in. There are boxes where two lines can go in but there are also boxes where you need to have three or four lines in. If you don’t light up every square in the hexagon, the puzzle will not be completed. Trust me, it all sounds incredibly easy until you find yourself staring at the screen. If you think you have the puzzle completed but the game disagrees with you, a pulsing red outline will come around any shape you may have missed. When this happens, you will not need to start from scratch but you can alter your paths, or if you really want to you can remove a color completely by clicking on one of the starting/end points. This way you can play it in a trial and error type of way without having the game punishing you for it. If you take up five minutes to solve a puzzle, great! If you need fifty minutes than great as well, take all the time you need to complete it. This makes the game casual and relaxing enough for it to be enjoyable.

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The simplicity is also revealed in the visuals of the game. The background is a soft toned color with patterns in it and if you’ve grown tired of the green background, you can always change the palettes. Each completed level will give you triangle points, ranging from one to three points. By gaining these points, you will unlock more palettes. All-in-all there are twelve palettes, the last one unlocking once you have two-hundred points. Not to worry, you cannot lose these points. Even the interface is minimalistic and it works extremely well with the overall theme of the game.

In LYNE, you can literally lose yourself for countless of hours. Each set is represented by a letter of the alphabet and each set contains no less than twenty-five puzzles. All-in-all, there are six-hundred-and-fifty puzzles to complete in the main game. That’s 650 if anyone didn’t realize it yet. Once you’re done with the main game, you don’t need to stop playing as there are one or two dailies that are randomly generate. Each containing twenty-five additional puzzles that can range from easy to hard. You will unlock these dailies from the start already but it is nice to know that the game is somewhat endless, even after you finished the main sets.

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Conclusion

Anyone who enjoys brain hurting puzzles should pick up LYNE, especially for its low price. It’s simple, visually beautiful and elegant but wonderfully complex. LYNE achieves what most puzzles cannot, the game makes you rethink and experiment without being punished for taking too long. I would certainly recommend it to anyone who is in search of puzzle games and if I had to give it a score, it would certainly get an A+

 

Why are you still reading? Go! Pick up the game!

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