Apr 03

Episode 38 – Round Table Edition!


With your hosts, Liz, Mike, Steve and Grant!


  • Jesse has some awesome comments for us – thanks!
  • Rebecca too!

Geeky Week

Round Table!

Roundtable topics

  • Handouts – what can you bring to the table?  What’s the best handout you’ve made/seen/used?
  • How did we each start roleplaying?
  • What do we both love and hate about the hobby?



  1. Mike

    Just want to thank Liz for the marathon job of editing all four of us together into some kind of coherent whole! Now get some sleep!

  2. Scott Gladstein

    So you guys were talking about the VERITY of rules (talked about playing an American noir game). That is the product of a few things that I absolutely love about this industry/hoby:

    -Low Entry Requirement: You don’t have to have a degree in game design/programing and a full team to make a homebrew setting. Just a few hours, a word document, and an art program if your feeling feisty. (Pro tip: What the players don’t know you didn’t think up ahead of time doesn’t hurt ’em!)

    -The Community: Like you said- you can drop by and roll a few dice and you’ve made instant friends with half the room. Because of that open nature almost nothing is taboo! (Book of Erotic fantasies proved that…) There will always be someone who is interested in doing THAT kind of game you want to do. Now you’ve just got to find them (or convince your friends that a steampunk furry starwars game of all sith lords set in biblical Babylon with an anime flair is worth playing).

    -The Open Gaming License: I’m not sure how to phrase this professionally so I’ll just go about it as bluntly as humanly possible in hopes of getting a few laughs. “I just about wet my pants with glee every time I read the Open Gaming License”.

    Under its protection it means we can ALL collaborate and share/share-alike on some of our great products. This has opened the entire universe of gaming to all the material anyone has ever published (or just written up). I mean seriously- I can go read some of the information that the guys over at Green Ronin or Super Genius put out and it will be comparable with the Pathfinder/3.5 ruleset. I can use that in my game. Look at all the forums (Giant in the Playground, the Paizo forms, etc) that are dedicated to this kind of thing. If you think of ruining something (ANYTHING) there is a high degree of probability that SOMEOME somewhere has written rules for it (or something very similar).

    It created a culture where it was not only ok to share that thing you work 40 hours on with the world, but it actually is encouraged (and I make a living off of it so…). I actually wrote a term paper on the OGL in a law class once. It’s a WONDERFUL thing made with the best intentions… and it works the way it was meant to.

    Mix those three things together and MAN you’ve got an industry that is as fun to work in as it is to play in. Almost everything (even the stuff the big names put out) that gets produced is a labor of love. You don’t see that in almost any other hobby. Sorry for the rant- just latched onto that idea and wanted to share my thoughts with you guys!

  3. Natalie Walker

    Hey guys, yeah I was listening (that Nat)
    Broke out laughing at a lot of this. Especially the Rules Lawyering, which I’ve seen summarised as thus “Story trumps rules!” If you have to tweak the rules slightly, do so – just make the big major things known in advance. [It was from Gamers 2 Dorkness Rising – Cleric just had his powers yanked)

    Scott, you are right – Open Licensing is an amazing thing. I also love the community aspect of it, especially when you wind up with a group of people who don’t go out of their way to min-max their characters. Optimising so you are skilled at your role is fine, but taking that to the extreme just takes the fun out of it in my opinion — much like rules lawyering.

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