Return to the Temple of Elemental Evil: A D&D 3(3.5) Adventure Module
How I learned to stop worrying and love being a DM again.
Let me paint you a picture. It’s Friday night and your brave band of brothers (and sisters) are on tenterhooks.
Your copy of the DM’s guide sits open in front of you and your Monster Manual awaits your gentle ministrations.
Players are perched, greedy ears hungry for your opening monologue… and… and…
Well, your mind is blank. Your normally fecund and fruitful imagination has abandoned you and all your grand schemes and great plans have vaporised under the spot light. No amount of mental jiggling is going to allow you to add in another exciting encounter and you just don’t know what to do!
This is the DM’s lament and, for those of us who love to craft our own adventures, it’s a pretty common phenomenon. Known to some as the paradox of choice, it says that the more options we have the more limited our decisions become. And with the near infinite amount of choice that D&D, and a fevered imagination, can muster anyone can find themselves struggling from time to time.
A struggle for which Monte Cook provides a solution, a particularly elegant and dreadful solution. Thanks Monte!