May 20

Episode 97 – What does the thingy do?

With your hosts, Mike and Liz! This week Liz talks about her thoughts of Sim City, Mike talks about the 20th Anniversary edition of  Werewolf: The Apocalypse and finally we decide to take all your suggestions on board from the facebook group and make ourselves some Aliens as our idea brew of the week!

 

 

Geeky Week!

  • Fiasco!

  • Mike: L5R?  Can he remember what happens? THE SUSPENSE!!!

  • Liz saw Star Trek: Into Darkness!  So did Mike!

  • Liz is excited that she gets to play Mage on Saturday!

 

News

Mike’s Topic

Review of Werewolf: The Apocalypse 20th Anniversary Edition (PDF)

Liz’s Topic

This week Liz is giving her opinions on the highly questionable Sim City. What does she think of it? Can she finally build a big town? How many godzillas did she release in her town? Some of these questions are answered this week!

Group Topic

This week we are still continuing with our awesome series of idea brewing! This week there has been requests on Facebook for more creature exploring – and something less fantasy based! So we have come up with….Alien races! A standard thing in futuristic games, we go into making our own alien race that is cool and exciting and different! (hopefully!)

Outros

May 19

War For The Overworld

WAR

One thing that’s always saddened me when I look at my gaming shelf is that Dungeon Keeper stopped with number 2. Two great games that I spent many, many hours playing and loving as I built up my dungeon, trained evil minions and taking them to face the forces of good to conquer and turn the land into a blissful land of corruption and evil.

Part of the sadness was, for me, that Dungeon Keeper 2 had a teaser trailer for a proposed Dungeon Keeper 3 with the Horned Reaper looking at bright skies, sunlight and smiling at the prospect before him. The idea of taking Dungeon Keeper from the underworld into the overworld was one that I found impossible not to get excited about but as the years progressed, nothing further came from Bullfrog/EA about Dungeon Keeper 3. Finally seeing the world that all of these heroes had fought so valiantly to defend, seeing what the portal gems had been created to protect and it felt like a natural move after the campaigns to defeat the Avatar and King Reginald and his Stone Knights.

Now though, it seems that we may have something as close to Dungeon Keeper 3 as we are likely to have. Subterranean Games launched a Kickstarter Project back in January for War For The Overworld and their dedication and loyalty to the core concepts of Dungeon Keeper is clear. Two things show this off clearly – The first stretch goal was a whopping £75,000 over the £150,000 target (and through pledges post Kickstarter on their own site, they managed it) so that they could get Richard Ridings, the original mentor from Dungeon Keeper, The Deeper Dungeons and Dungeon Keeper 2 to provide his vocal talents for the full game. The second thing that shows their dedication and that they’re sticking true to the source materials is this video of endorsement]. The support of Peter Molyneux to them is a great sign in itself, but his saying that it needs to continue and be done by people who love and care about Dungeon Keeper and that Subterranean Games have the passion, talent and his confidence that they can take it and improve what we have had before in Dungeon Keeper and Dungeon Keeper 2 is remarkable.

For those who backed the Kickstarter project at the Tier 3 level or above (or anyone who wants to go pre-purchase the game from the WftO site), Steam Keys have already been provided for a very early ‘Bedrock Beta’, that will keep growing and adding in more as the game gets closer to final release. As one of those backers, I’ve given it a try and it is definitely promising. Don’t get me wrong, it’s far from finished and there’s a lot to polish and add, but it has definitely managed to keep the feel of Dungeon Keeper and I’m looking forward to seeing it grow and get closer to release. Any concerns I have currently, I’m confident will be sorted long before release (the fog of war is very dark currently and can make it difficult to find your way back to the dungeon if you get lost and no limit on imps can mean you don’t actually need your creatures to oppose the heroes that are in one of the two test levels currently offered, but with us still being pre-picking creatures up functionality that could be a deliberate move for the moment).

I do wonder when thinking towards the later stages how they’ll give us something close enough to the iconic creatures of Dungeon Keeper to satisfy fans without putting themselves in the focused eye-line of EA’s legal team, but if Peter Molyneux is confident, then I should probably cast my fears aside until I see what they’ve done and been working on.

If you loved Dungeon Keeper or any of it’s spiritual successors like Evil Genius, go take a look at the War For The Overworld. And remember, as we were taught in Dungeon Keeper – It’s Good to be Evil.

May 17

Rawbots Tutorial 2 – Basic Beginner Bot Building

Here’s my second Rawbots tutorial.  In this one, I go through the steps of creating a copy of the beginning robot – and only lose one wheel to the infinity of space.

May 16

Android: Netrunner – Into the Future

img1Android: Netrunner is now 8 months old and with 5 additional expansions on top of the core set, an increasingly fanatical player base and more ‘Game of the Year’ accolades from gaming fan sites and blogs than Chuck Norris jokes, it’s made big strides forward in game design.

So why write a piece about a game that has already received so much attention?

8 months on and Netrunner still has had a lot of chat but the more I speak to people about it, the less I people I find actually playing it. Perhaps this is due to the already jam-packed card games market holding the attention of gamers who fail to see the need to try another potential time and money sink. After all, even Yu-Gi-Oh, Konami’s current card game giant, took a few years to become a serious competitor to the massive elephant in the room.

Netrunner has been compared to Magic “what money?” The Gathering, partly because they’re img2both card games and they were both originally thought up by the legend and game designing machine that is Richard Garfield (praised be his name). However, the similarities end there.

For starts Netrunner is assymetrical; it’s a two player game where one player is a corporate mastermind behind the servers of one of the 4 mega-corporations in the beautifully dystopian Netrunner setting. The other is the runner – a hacker by any other name. This means you are effectively learning to play two sides of the same coin. More bang for your buck, amirite?

And that’s before we start splitting up the corporations into the 4 different factions: from the efficient robotics manufacturers, Haas-Bioroid; the all-encompassing news network, NBN; construction moguls-cum-financiers, the Weyland Corporation and the devious bio-technology experts Jinteki. Each faction brings a different style and modus operandi to the corporate side of the table.

Meanwhile, their slick aggressors, the runners, each have different factions to play from too. Whether you decide to try your hand with the tricksy Criminals, destructive Anarchs or the pedantic Shapers. The runners offer a more personal side to the faceless, all-encompassing mega-corp; a ying to their yang; anti-heroes to bring these vast sprawling entitities to their knees

Then we come to the cards themselves. The cards bring their own art to the table to suck you into the futuristic world.

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And if the art wasn’t enough, the lingo and parlance of it all doesn’t just grab you – it sucks you in and makes you want to learn more about a horribly familiar world with just enough tweaks in it to make it seem alien enough to you, yet frighteningly like we could be there in a couple of hundred years. Youngsters in the Netrunner world learn how to avoid bad Wyldsides of town in case they get mugged or tricked into having their PADs vamped. I have no idea what that last sentence meant but it sounds pretty damn sweet!

Even in-game terms are future’d up to take you to further into the world. Your hand becomes your ‘grip’, used cards are a ‘heap’ and your money ‘creds’. Every new card release brings new cards with new flavour texts that help you understand more about the game world, not to mention get your head around for building new decks.

 

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So how does it play?

The corporation always starts and their general aim is to protect their servers– their HQ (their cards in hand), their R&D (their library, cards to be drawn) and sometimes their Archives (their used cards). To win the corporation needs to fulfil Agendas while the runner needs to steal them and can do so by busting into different servers. The corporation, for the most part, stops with them with ICE, or firewalls as we would know them.

This all seems pretty straightforward until you realise that the runner has to guess everything on the board since ICE aren’t known to them. Given that Android’s futuristic firewalls can provide a whole host of nasties to a runner including straight-up ganking them with brain damage, the runner has to be very careful. In play, this often means that the corp has to sell every piece of ICE as a bluff while the runner has to somehow get through all these hoops to steal the sweet Agenda nectar. Meanwhile the corporate player generally tries not to sweat as the wolf at their door starts to call their bluffs and busting down their doors.

As a beginning runner you tend to start out just having fun by running and seeing what delights the corporation has in store for you but as you progress you start to make judgement calls on whether or not that the corporation is going to kill or ‘flatline’ you or not. As a starting corporation player, you tend to begin the game sweating everything until you realise how to bluff or force the runner into making bad decisions. The progressive learning curve of this game adds to its desirability to continue playing.

With more additions to the game coming out regularly, which have kept established players guessing as to what will come, the game design for Android: Netrunner is not only clever but has retained game balance throughout the arrival of each datapack – the sign of truly well thought-out game design.

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But then, you’d like to think that if any game would have that, it would be this one – after all, this isn’t the first installment of the game. Garfield (praised be his name) got to make mistakes in the original installment of the game, simply titled Netrunner and with the help of Lukas Litzsinger in creating the current iteration of the game, it feels like they’ve perfected it.

In a market bursting at the seems with games designed for multiple players, Android: Netrunner not only fills the 2-player niche I’ve been looking for for sometime, it sets a new, high-quality standard.

With the game still in its infancy, and with no truly defined meta-game like many other established competitive card games, what’s holding you back from getting in on the action?

I’d be suprised if it was the price, at least compared to other games on the market. For £30 for the core set and roughly £12 per datapack, released approximately every 2 months or so at the moment, you’ll be buying a game with 7 different factions of replay value.

That’s without including the new identities for each faction. An identity is a different side of the company for the corp with it’s own speciality, or in the runner’s case, an entirely new runner with a new skill set. In short, this adds up to more tricks and traps to be wary of and more bluff potential on both sides. I can’t think of another game that costs me less than a tenner per month and gives me so much opportunity to play, practice and generally fall in love with, which, in all honesty, took me all of one game to do.

Perhaps you’ll feel the same way after your first game of Android: Netrunner? 

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8 months on and the game is still picking up new players. Here are some opinions from local players who have recently gotten into the game:

“My favourite part of the game is the level of interaction the game creates. There aren’t really any “solitaire” strategies, and basically everything you do involves interacting with your opponent, and both people making relevant decisions that will impact the outcome of the game.”

- Chris Davie

“I like how much the game is about reading the situation rather than having a perfect deck build – even though that’s the bit I struggle with!”

- David McIlhinney 

May 14

Marvel’s Agents of S.H.I.E.L.D. – First promo

I don’t think this needs much of an introduction, especially as this first promo for the upcoming Agents of S.H.I.E.L.D has been shared far and wide in the short time since its release. In case you did miss it here’s our first view of the upcoming show, we can only hope that the full thing is as good as the clip suggests.

May 13

Mike’s First Rawbots Tutorial

I’ve spoken about Rawbots before, and what with their Kickstarter, I thought it might be nice to put together a quick runthrough of the very basics of the game, to give you an idea of how everything works.

Do let me know what you think.  If folk are interested, I’d like to do a series of these.

May 11

Episode 96

With your hosts, Liz and Mike!

Geeky Week!

  • Mike: L5R?  Can he remember what happens? THE SUSPENSE!!!

  • Mike saw Iron Man 3!

  • Been playing Black Mesa.

News

Mike’s Topic

An “I’ve actually played it now” review of Microscope.

Liz’s Topic

This week Liz is talking about Ending your game. Eventually most games need to end, but how do you go about it so it doesn’t fizzle, and instead goes out with a BANG?

Group Topic

This week we are still continuing with our awesome series of idea brewing! This week? A dragon’s lair! Truly these beasts live in cool and exciting places, but normally it is just a cave with a treasure horde! Surely we can suggest something better…?

Outros

  • Email! podcast@nearlyenoughdice.com

May 07

Engrenages: First Impressions

novo ENGRENAGES logo

 

Engrenages: First Impressions


Sunday afternoon of Conpulsion I got a chance to play in a demo of Engrenages, a game in development by a group of students from Kedge Business School in France. While the game is still in development I wanted to provide my first impressions of the game. Before I do though I’ll first point you to the interview we conducted with two of the developers, which you can find here.

Setting

The setting for Engrenages is an alternative history steampunk world, sometime in the late 19th century. The setting differs from the typical steampunk, however, due to the presence of the Secade, a reptilian race whose civilization controls the majority of the North American continent (and possibly South America as well). The European expansion into the continent has, therefore, been limited to a scattering of settlements along the Eastern seaboard. Chief amongst these is the city of Havengrinn, where the expatiates of the Old World seek political power by day and occult knowledge
by night. Combined together the world provides an interesting and different take on the steampunk genre while the inclusion of the Secade encourages a strong pulp feel and suggests adventure and exploration are going to be important components of the final game. The demo scenario was focused around the exploration of a ruined city, located within the no-mans land between Secade and human territory and the discovery of an ancient temple that may help humanity develop their understanding of the Secade culture and civilization. The adventure was fairly interesting, although a few of the scenes felt forced or out of place, in part because they added little to the flow of the story.

System

The central mechanic of Engrenages is a basic die roll + fixed attribute / skill bonus, however, on making a skill roll players must choose whether their action draws upon chaos or order (represented by different coloured dice) and roll accordingly. This choice is designed to impact directly on the narrative, both in terms of the way skills are being performed and the way the result pans out. Depending on the situation the GM may force use of a particular die or alter what is achievable depending on whether an ordered or chaotic approach is utilised. Take, as an example Indiana Jones, a classic pulp hero archetype. During his many adventures he’s likely to use his archaeology skill to decode ancient riddles, saving him from an untimely death from the traps concealed in the temples he is investigating. Such an action would force use of the chaos die, as he’s likely charged in, set the trap off and is trying to stop it before he goes squish. If however he had gone in with a more cautious approach then he could have used his order die, decoding the riddle in advance and avoiding setting the trap off at all.

While it wasn’t included as part of the demo the chaos / order mechanic would also be well suited to incorporate an advantage / complications system similar to that of Fate’s aspects, where the aspect can be utilised to provide both a bonus and a penalty. For Engrenages this would work well where the aspect provides a bonus to a skill when used with one die type and a penalty when using it with the other. Going back to the Indiana Jones example he could easily have an aspect along the lines of “Brilliant explorer” which would provide a bonus when using the chaos die in combination with his archaeology skill. However a more ordered approach, such as combing through library texts, bore our hero to the point that he often misses important details, represented by a penalty when using an order die to make archaeology checks.

Wrap-up

Based on the demo and from talking to the creators of the game Engrenages has done enough to pip my interest enough to keep an eye out on it. At present it appears to very much be a game that is a work in progress so it will be interesting to see what directions it takes in the long run so expect to hear more about the game as and when information becomes available. In the meantime you can find out more about Engrenages on their blog

May 06

Episode 95 – Liz is a Zombie Thing!

With your hosts, Mike and Liz!  This week, Mike travels back to ancient China, while Liz needs a whiteboard that can fit in her pocket.  Plus, we get all “Most Haunted” in our group topic!

Geeky Week!

News

Chris’s Topic

Sadly Chris’s life is being a bit rubbish at the moment, so will probably not heard from for a while, our best thoughts and wishes go to you Chris!

Mike’s Topic

Liz’s Topic

This week Liz takes a first glance look at the Noteboard! A rather awesome looking RPG accessory you can get!

Group Topic

Look! The Group Topic returns! This week we are talking about making a Haunted house! How spooky can we make that place?

Outros

  • Email! podcast@nearlyenoughdice.com

Apr 28

Episode 94 – Gugacon report!

With your hosts, Liz and Mike!  This week, we tell you why you should have been at GUGaCon!  Liz’s Mage may be a saint!  Mike invites you up to show you his sketches! And more!

Geeky Week!

 News

Mike’s Topic

  • A first glance look at the Dungeon World RPG.

Liz’s Topic Interview with Tom and Emzy from the Gugacon!

No topic from Liz this week, instead it is our Interview with the Gugacon Organisers!

Outros

  • Email! podcast@nearlyenoughdice.com

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